Point is, the mechanic encourages us to make meaningful choices that strawman arguments won't acknowledge. Suddenly halftracks, underutilized in COH, have their place, carting flamethrower crews around to burn Germans out of their winter garrisons. Sometimes you plan for the blizzard phase with a slow start, and hope to capitalize on your unprepared opponent. You can snuff as many fire pits as possible to ensure he falls back when the storm hits. Sometimes you might take your chances, and choose to strike hard and fast, hoping to chase your opponent out of territory before a blizzard arrives. Northern hemisphere seasonality and history aside, the design decision signals that when fighting in winter you should expect snow. Its the same reason Command & Conquer stopped having random lightning strikes destroying your units." Theres a reason most micromanagement intensive RTSs like Company of Heroes dont bother with variable weather. Sometimes a tank falls through the ice on a frozen river. Sometimes theres a blizzard and you cant see very far. Sometimes the snow slows down your dudes unless you manually path them along a road. You know the micromanagement you save by not having to actively capture flags? So much for that. On those maps, your guys will take damage if you dont put them in houses or near fires. Snow is apparently the fundamental gameplay fact of the Eastern Front. Also, EZnark are you actually playing this game?
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